![]() ![]() Personally, I would like to see more games try to break mold a little bit in terms of plot. So many of them read like YA chapter books, (which is totally fine!!!), but I want to see if anybody can make a game that plays more like traditional video games, where the player is self-directed. Imagine something like the recent Dragon Age: Inquisition. You could also download it yourself, I don’t know how exactly tho. I would watch a play through if you have an hour to spare. The player has a home base, and then can go out to explorable scenes that might lead them to a rabbit-hole mission. Presentable Liberty was my favorite work from him. Using an existing game as an example: Imagine if in Unnatural, instead of choosing the cases from a list after the previous one is complete, your agent actually gets to go out into the city and discover the cases on their own! That would be neat. Obviously, it’s difficult to do (though I am trying with my own WIPs), but this topic isn’t for discussing the logistics. ![]() So how about y’all? Got any thoughts about where you’d like to see these kinds of games heading in the future? I want to hear about and I’ve actually dabbled in the ideas you’re mentioning. I wrote a small story that had four protagonists, and actually suggested that the player get someone else to play the other characters for optimal result (to steer players away from fixing a result by having all the characters act the same way, for example). It was interesting but unfortunately I have a million other things to do so I never finished it. GAMES LIKE PRESENTABLE LIBERTY CODEĪs far as a true multi-game experience, I’d imagine you could do it with save importation, but as that is handled on CoG’s end of things, I have no real idea how that works in the code so I couldn’t say for and I’m actually working on one of those! It’s going to take seven centuries to finish it, but hey, at least now I know there’s a potential audience. The gameplay is primarily about reading these letters and there are no voice overs.I definitely think an interactive GN would be super fun.Īs for y’all supervillain lovers, I know of several villain WIPs and I think there’s going to be an official Choice of Villain game as well, so your dream may come true. ![]() These letters tell you that characters story. The GameplayThis is a short game in which you are confined to your cell and need to wait for letters from various characters to arrive. This remake aims to make that dream of a remake come true while remaining faithful to the original game and expanding upon it with some additional content based on the original creators public posts and some of my own ideas.Ī portion of the income is getting donated to charity with the goal of suicide prevention. This remake is a tribute to the late original game creator, Robert "Wertpol" Brock (✝2018) who had planned to create remakes of his games to his high standards but had to give up on the idea for various reasons. Menagerie: Archive A spin-off game to Menagerie, created in order to promote and fund the Menagerie Remake Kickstarter. This is the officially licensed remake of Presentable Liberty, a short game that originally released in 2014. Menagerie II: Presentable Liberty The sequel to and second installment in Menagerie. You play as an unnamed prisoner in a near-empty cell with nothing to do but read the letters a myriad of. ![]() You may still receive letters, but you cannot reply to them. Presentable Liberty is an indie horror game. All you can hear day in and day out is the ticking of the clock in your cell. About This Game In the midst of a pandemic you are imprisoned and alone in a cell. ![]()
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